![]() ![]() These sorts of Supports somewhat remind me of Fire Emblem: The Blazing Sword, known as simply Fire Emblem in the West, where a significant portion of the world-building was tucked away within these optional conversations between your army of units. However, the conversations I became most attached to were the ones that expanded upon the character and world histories that may not be immediately addressed in the main game storyline. Other conversations are largely amusing and wacky hijinks. There are an incredible amount of conversations between units, so you get a little bit of everything: for those who got into Fire Emblem because of the romantic focus of the 3DS games, know that several Supports do lead to flirty romance, though not with the same regularity as recent games. Unlike Awakening and Fates, where a majority of Support conversations felt largely like a pair-up matchmaking simulator, Support conversations in Three Houses feel more varied. There is plenty of character interaction to be found. Any student from one of the three classes can support with any other member of their class, a selection of students from other classes, as well as a variety of professors, knights, and some other characters that come into the fold. Out of everything that the game has to offer, the one thing that especially impressed me was the worldbuilding, and specifically how Support conversations help to fully realize the world and inhabitants of Fodlan.įor those who love the series' Support conversations, know that Fire Emblem: Three Houses has many. It's also worth mentioning that despite the name of the game, there are actually more than three possible endings, though I'll not spoil it further than that.Īltogether, It's been a long while since I've been this interested in learning out more about a Fire Emblem world setting not since the Tellius games more than a decade ago.įire Emblem: Three Houses is quite a multi-faceted RPG, and there are many elements to discuss about it. I won't know until I check out the routes I ignored before. I still have lingering questions about certain characters, world elements, and plot points that might get answered in other routes, or it's possible they are left open-ended as-is. In order to get that holistic viewpoint of the world presented, it's essential to do more than one playthrough. It's quite rewarding to see different sides of the conflict and to get to know largely different sets of characters in subsequent playthroughs. While I have not exhausted every potential narrative branch, I feel at this point that I have a fair grasp on the storyline and lore that Three Houses has to offer, but, it is clear there is still plenty I have yet to see.Īs I made my way through Fire Emblem: Three Houses, I found myself unexpectedly invested in learning more about the world of Fodlan and the histories of its various kingdoms and conflicts - a collection of information that ends up being more than what one single route could possibly tell me. ![]() I don't mean this solely as a criticism the game made it very clear that there were plot and character elements that were never shown or explored - not because it was withheld from me, but instead because of a choice I made as I progressed through the game. As soon as I finished my first run of the game, I immediately started up a second playthrough, because in a way I was 'unsatisfied' with that first conclusion on its own. It's clear that Three Houses is incredibly ambitious, but its branching story structure is also a bit of a double-edged sword. I have beaten the game twice on two different routes, and I am currently making my way through my third playthrough. I have put more than 100 hours into Fire Emblem: Three Houses. You can read the full addendum to the review here. This update introduced additions that alleviated some of my original criticisms of the game, namely its difficulty thanks to the addition of a Maddening difficulty mode. The score on this review has been upgraded from an 8 to a 9 after the release of update 1.02.
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